Con: Essential on any adventurer. This advanced class passive is responsible for giving Gunslingers their 35m range on damaging abilities and 30m range on CC, as well as giving them one of their DPS debuffs (the individual specs only provide 1 debuff as opposed to 2). Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. Charged Burst has 3 procs associated with it that are relevant to your rotation that I havent already mentioned: Charged AimDealing damage with Charged Burst reduces the activation time of your next Aimed Shot by 0.25 seconds. Only use the Dodge Stance option to mitigate damage from the adds. Please have the game open while reading through the next few sections. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. This is your CC break. Best Sharpshooter Gunslinger Builds in 7.0. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. Contents 1 Submit Your Build 2 Build Categories Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. This effect ends when you leave cover. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. Each discipline has 8 choices where they pick 1 of 3 options. The Build Essentials are what I consider to be the core components that make the build viable. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. Melee/Ranged attacks also tend to be more frequent and individually weaker attacks, though you can look at your damage taken in StarParse if you want to be sure. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. Equip whichever version of these relics that has the highest item rating. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. This is the only ability you should ever use when entering cover. This cooldown is unique to Sharpshooter Gunslingers. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. In this video I showcase my Paladin Build featuring the unique sword called Brand. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Note: You can also utilize the Energy Regulator implant in exchange for Locked and Loaded, allowing you to give up the Energy Barrels ability tree buff, without losing DPS, but you dont gain any DPS on the dummy while Locked and Loaded is more generically useful. If everyones health is below 40-50%. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. The key to being a great DPS is to always be DPSing. Now were basically transitioning into the normal rotation once we start doing Charged Burst. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. It still significantly reduces the effectiveness of their DCD, but not all the way. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. I did not observe a significant DPS difference from this approach. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. Curated Builds User Builds. It also has a full list of all currently available Legendary Implants for all classes. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. This makes it more difficult to escape at the very last second. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. The second relic depends on which build youre using. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. If your favorite trick is "use gun on man", the Gunslinger is for you. Main Page; All Pages; Interactive Maps; navigation. Aside from damage #s its completely irrelevant what pistol im using with it. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. When one of the tanks or healers just died, pop it instantly, especially if a tank just died, because theres a good chance that the boss is about to hit someone else or the group really hard. This Energy regeneration is essential to you being able to do your rotation. This is not a personal defensive cooldown. Its easily one of the strongest spammable AoE abilities in the entire game. A lot of the time, adds just dont survive that long. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. Your bread and butter. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Which ability do I use right now that will provide me the most DPS? Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. In case you were curious, the accuracy increase helps Gunslingers do better against some classes in PvP since accuracy over 100% reduces your opponents defense chance, though its still not a perfect counter. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. Hunker Down also provides CC immunity. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. Get as much as you can as fast as you can. (Ranged/Energy/Direct/Single-Target/Casted)This is the weakest of your rotational abilities, though since youll be using it more than twice as often as your true heavy hitters, it still accounts for a considerable amount of your total damage output. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. You can also use any non-damaging ability between the 2 Charged Bursts, including ones on the GCD like Diversion. These are the builds that I recommend for different types of content and situations. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". A long time ago, they could cleanse with Dodge, just like Operatives can. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. A wide variety of Gunslinger Builds for PvE and PvP. Outward offers four factions to join, one of which you must join to complete the story. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. Feel free to create a build using our template generator below. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. You may want to consider using the AoE build for Heroics. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. I want to give special thanks to everyone who is or has ever been a member of Time Turners. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. Tripod 1. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Note: currently due to an unknown bug, not all builds are being listed here. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. Technically its okay to use this if you genuinely think you will die if you dont knock the enemies back right now, but honestly I think the better play is to just let yourself die and then throw a tantrum about why the tanks didnt keep the adds off of you and why you didnt get enough heals, though make sure youve used your threat drop and all your DCDs already. One final thing to note, you do not need bullets for this setup. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. This is your interrupt. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. Diversion works wonders against adds. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. Instead, there is a new system called the Ability Tree. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. Make sure you place all of these abilities on your bar in an order that makes sense to you. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. Some of the important items you need are . The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Your email address will never be shared or sold. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Only a tiny portion of the other specs total damage output is considered Ranged damage. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. This allows it to be slotted into any group composition without causing problems. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. This ability is both a defensive cooldown and movement ability. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Gunslingers are basically like snipers, so dexterity and agility are the way to go. A strong Gunslinger build is all about VATS. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. How mana do you need? Stacks up to 2 times. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. Welcome to my 7.0 guide for Sharpshooter Gunslinger! Tripod 2. This gives you an extra GCD on your Adrenal which can help in tight checks. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Illegal Mods is pretty weak for Sharpshooter in PvE. This build is for those that want to be able to use any rifle or pistol weapon. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Completing the quests for a given faction will net various rewards, some of which are detailed below. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Just like in 6.0, augments are largely about how much you want to spend. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. Tell them to call out if and when they want it and be ready to activate it. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. The only other specs that can do this are Juggernaut / Guardian DPS. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. If Im not activating an ability right now, why not? It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. I will update this section of the guide when that vendor is released. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. You should practice on the dummy if youre not able to consistently execute the rotation correctly. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. As a defensive cooldown, its your cheese ability. Some DPS is better than zero DPS. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. Please note that speed boosts do not get added together, only the fastest speed boost is applied, so Reset Engagement it will take effect over Heads Up, so if you already have that effect active, be sure to wait until its over to activate Surrender. Dont bother using this ability if the enemies will die before Bombing Run really does anything. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. 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