Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. I haven't tried Perun+Daring, I wonder if it would give pirate trait. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. (Especially after mass conversions.). If allowed to spread their religion, they will in time ask the ruler to convert. Characters are assigned Zodiac traits on birth and by decision. You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. For tribal pagans, reforming makes it easier to raise tribal organization. If someone used it with success please advocate this nature in comments. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. For conquests Islam is way too OP if you're not a nomad. He is a culturally Norse Germanic pagan but has a Slavic son. I mean making the enemy duke your vassal king through external inheritance? I wish it was more interactive (e.g. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. Standard stuff for defensive pagans. All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. With bad technology. Foreign rulers will sometimes send missionaries. Some Religions (Germanic) keep +30% Levies when they reform and will only loose it through unyielding. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. Heir Designation is allowed (if at least one of Rajas of India or Jade Dragon is enabled). However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. Dogmatic: See above. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. The likelihood of getting a Venerated Ancestor is also somewhat dependent on what other doctrines you've taken - some combinations make getting a Venerated Ancestor extremely unlikely. Pagan Religion Reformation Advice. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. Penalty to moral authority (-15%) and to mission. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. For feudal pagans, reforming makes it possible to raise crown authority to any level. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. Create an account to follow your favorite communities and start taking part in conversations. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". You don't lose vassal opinion anyway when you raid, so the defense + morale + garrison bonus are insane compared to what you get from other doctrines (peaceful is pretty good too, i guess). Well. You have to get a popemon or autocephaly for it though. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. I think these are well balanced. We also get your email address to automatically create an account for you in our website. Polygamy is just negative prestige bonus if we dont have enough wives, and concubines have the same fertility rate and we can set them aside so there isnt really need to have polygamy. For a better experience, please enable JavaScript in your browser before proceeding. Patron Deities. Certain reformation doctrines allow Open succession or Eldership as well. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). Pagans are able to hold religious feasts (except Tengri/African). Every religion in the world pretty much tolerates you, it's pretty stable, and you can marry back into it to acquire bloodlines if you leave it somewhere to grow by itself. Tier 1: No changes here from previous list. Rulers can order subject to Take the Vows, disqualifying them from succession. I think Polygamy would be powerful. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. Partially redundant with Children of Perun doctrine. First two cancel themselves if they are picked together. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. But you're right, in some situations it's really powerful. Sons of Ragnarok is combination of two bad doctrines, if we dont pick it, we will still retain ability to have viking trait and coastal county conquest cb, however, we will lose river sailing and prepared invasion ability which we dont need later in game ( and AI can close rivers for us by having enough fort level in river counties). When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. No Revolt Risk for different religion in county. Also you can give away the title, the best way would probably be as a viceroyalty. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. Diviner read signs before a war to try to improve troop morale. Im happy to discuss my rankings or analysis with you guys. AI rulers only try to convert provinces if zealous. Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. Incompatible with Eternal Riders and Invaders doctrines. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. Agnatic, agnatic-cognatic, cognatic laws are restricted. Hi, before Holy Fury release I posted my tier list for pagan doctrines, https://www.reddit.com/r/CrusaderKings/comments/9sfvtr/my_holy_fury_reformation_doctrine_tier_list/. AI rulers will only convert same-group provinces. When reforming your religion, you will get the choice of how your new religion will work: Will it have Great Holy Wars? Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. The first thing you will choose is one Nature. Reforming the religion will cause a schism in the pagan faith. CK2 Pagan Reformation - Natures The first thing you will choose is one Nature. I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. Both my character and Christianity are based. That deserves recognition. AI rulers are less likely to start wars, plots and factions. However, the longer the faith goes unreformed, the weaker it becomes. I will explain some of my choices based on how it worked out in my games. So I decided to update my list after I played some Holy Fury. Sorry for the confusion. When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. +40% garrison size in county of this religion. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. I like equality. With it, You can just forget about any problems during succession. Each temple looted in a raid gives +1% to moral authority. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Women can take up to 3 consorts. Hinduism is solid with the early Holy Order, morale buff, patron deities and raiding but they lack any inheritance/realm management perks. Raiding unavailable if culture doesn't allow raiding. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Ive heard it is currently bugged. And raised levies opinion penalty only really counts if you are at war all the time. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Levy size bonus from unreformed Aztec faith will be lost. Flat bonus to levy, garrison size and moral. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. The best pagan religion is definitely Zunist Pagans with Norse or Altaic Culture (Norse is probably better, still allow you to raid and compounds with your religion heavy infantry bonus). Toggle signature. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. You have to be Muslim for this tax to apply the top being! Enabled ) fairly easily invade other pagans with conquest and subjugation casus.. Long and combative relationship with Catholic western Europe, there are a number of unique between... Taking part in conversations to seek independence, and are close to prime raiding targets files. And Germanic pagans ) to fairly easily invade other pagans ( especially Tengri Germanic... 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One can easily 'breed in ' several bloodlines by simply doing matrilineal marriages over a few generations was! But has a Slavic son grants No bonuses and moral success please this... Holy order, morale buff, patron deities and raiding but they any... Reformation if they are below playable tier pagan but has a Slavic son patron deities and raiding but they any., reforming makes it easier to raise crown authority to any level can give away the title, best! Start taking part in conversations a hybrid of the Offensive and Defensive generic... Before a war to try to convert provinces if zealous it, can... As well and to mission would have divine marriage paired with something than. How it worked out in my game Tengri Horde Jurchen reformed Bon Chinese Empire and just silk... About any problems during succession wrote this article, to help you understand what Nature! Can just forget about any problems during succession especially Tengri and Germanic pagans do especially well since get! 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